The Cardia Islands and the Class Change
After you are out of the Castle of Ordeal, you will need to get your AIRSHIP if you don't already have it. You will no longer need the SHIP, even though it will remain docked at the river where you left it for the rest of the game. Remember the Cardia Islands? You need to go back to them to get the Class Change. They have a variety of caves on them, some of which have useful supplies (the pictures below are the caves with stuff in them).
The class change is in the one centered in the above image. Find a landing spot on the island and go into this cave.
Once you are in the cave, travel straight down, until you get to a staircase, and go down it.
Then go into the room and go straight up the isle until you meed Bahamut, who will reward you with the Class Change for having the TAIL.
Then you can leave the cave.
Now that you have the Class Change, the attributes of your characters will change.
Knight: He is the upgraded version of the fighter, and he can use most of the best weapons and armor in the game. His real asset is the fact that he is the only one that can use Excalibur (which you will hear more about later). Also, he can use some White Magic spells from Levels 1-3.
Ninja: He is the upgraded version of the thief, and he is probably the character that changes the most at the Class Change. After the Class Change, he can use any weapon except the Wizard Staff and Excalibur, and he can also use most of the armor. These serve to make him a much better member of your party than he was before the class change. Plus, he can also use any Black Magic spells Levels 1-4.
Grand Master: He is the upgraded version of the black belt, and so far I have not been able to find any changes that he makes after the Class Change. Thus, if you have a party of all black belts, you may as well not even go into the Castle of Ordeal.
Red Wizard: He is the upgraded version of the red mage, and he doesn't make too much change. He can use more weapons, armor, and spells than before, but that is pretty much it. Make sure you get him ICE3 and ARUB. The best weapon that he can use (besides the Masmune) is Defense. He can only use a few of the Level 7 spells (White and Black), and he can't use any Level 8 spells.
White Wizard: He is the upgraded version of the white mage, and he doesn't make too much change. He is mostly like the red wizard in the fact that he can use more weapons, armor, and spells than before, but he does have one more asset. He is the only occupation that can use the Level 8 White Magic spells, a benefit that he didn't have before the Class Change. For Level 7 spells, I would suggest getting CUR4, HRM4, and HEL3. For Level 8, I would definitely recommend getting FADE and LIF2, and you can choose between WALL and XFER, both of which are pretty good. The best weapon that he can use (besides the Masmune) is the Thor Hammer.
Black Wizard: He is the upgraded version of the black mage, and he doesn't make too much change, either. He is also a lot like the red wizard and the white wizard in the fact that he can use more weapons, armor, and spells than before, and he is also the only occupation that can use the Level 8 Black Magic Spells, a benefit that he didn't have before the Class Change. For Level 7 spells, I definitely recommend getting ICE3, and you can choose between the other three. For Level 8, you should definitely get NUKE, STOP is also pretty good, and both XXXX and ZAP! are mostly just fun termination spells (ZAP! works on everybody, though). The best weapon that he can use (besides the Masmune) is the CatClaw.
Gaia, which you will basically just pass through later in the game, has CatClaws (65000 G), Gold Bracelets (50000 G), and Protective Rings (20000 G), and it also has two Level 7 White (CUR4 and HRM4) and Black (ICE3 and BRAK) Magic spells (45000 G). The CatClaw is actually one of the top eight weapons in the game, so I would definitely suggest getting it. It is pretty comparable to the Ice Sword, but you make the call between D and H%. The Gold Bracelet, which I have already told you about, is the second best bracelet in the game. The Protective Rings fill the gauntlet slot, but they take up less E% than the gauntlets do. They also make you virtually impervious to any termination spell, like RUB or XXXX.
If you go around into the trees behind the shops, there are two magic shops with three Level 8 White (FADE, WALL, and XFER) and Black (ZAP!, STOP, and XXXX) Magic spells (60000 G).
Onrac has pretty much nothing except the remaining two Level 7 White (HEL3 and ARUB) and Black (SABR and BLND) Magic spells. However, this is an important town later in the game.
Ah, at last we come to the town from which this website got its name. You can't really do anything in Lefein right now because you don't know Lefeinish, but you can do one very important thing. If you go to the top-right part of town, you will see an opening in the wall. If you go through this opening, and keep going straight, you will find a White and Black magic shop.
These shops sell LIF2 and NUKE, the remaining White and Black Magic spells. You will come back to Lefein after you learn Lefeinish.
Once you have upgraded your supplies sufficiently and have gotten a couple level-ups (not really necessary, but helpful), then you are ready to go on to the Waterfall and the Oasis.
Go On to the Waterfall and the Oasis
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Designed and created by George H. Smith